A new official site launched on the same day which placed more of an emphasis behind the community of the game.It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum.
After release, the developers continued working on the features cut during the delay.
In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled.
Also, on November 7, 2003 it was announced that the first player had unlocked a Force-sensitive character slot needed to become a Jedi.
On November 7, 2003, An Empire Divided was released in Europe.
Many industry professionals expected that these forces would push the subscription numbers past the one million mark.
As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and Play Station 2.
On March 16, 2000, Lucas Arts Entertainment announced a partnership with Verant Interactive Inc.
and Sony Online Entertainment (SOE) to create the first massively multiplayer Star Wars online role-playing game.
In addition to the initial cost of the game software, SOE charged a monthly subscription fee (like most other MMORPGs) of .99 USD (€11.15, £9.49), with discounts for 3-, 6-, and 12-month subscriptions.